Savaged Kith'takharos

Session 49

Examination of the Tree and surrounding area are continuing. All evidence points to the extraordinary presence of the great old dead tree. Yet, there is no resounding answer as to why here, why the tree, or even what’s its purpose. The only sure facts are that it is artificial, immune to tests of burning and cutting, and upon arrival, ending the knowing sense of where Tarass Shar Orn was supposed to be located.

Rikard Castleberry: “So Reess, this is looking different down here.”
Reess Whitesmith: “Yes, yes I see that.”
Reess Whitesmith: “It makes me think more and more that there is a passageway inside.”
Rikard Castleberry: “I wish we had a proper shovel though.”
Reess Whitesmith: “My frying pan not good enough for you?”
Rikard Castleberry: “The quality is good, but the size could be a bit bigger for this job.”
Rikard Castleberry keeps digging.
Reess Whitesmith: “I would very much like to speak with the swampman that got away.”
Sarrag: “Let us grab a body and head in that direction.”
Reess Whitesmith: “Can you follow tracks?”
Sarrag: “Not particularly well. Can you?”
Reess Whitesmith: “About as well as I can needlepoint.”
Rikard Castleberry: “You do realize their clan will probably look upon this badly if we show up with a dead member of their tribe that we killed.”
Reess Whitesmith: “Oh I know, that is why I haven’t left yet.”
Sarrag: “We killed them either way. We are showing respect by bringing them to them and informing them of their error.”
Rikard Castleberry: “I almost would rather keep going at this. At least we know something here.”
Sarrag: “That is fine. You make a good latrine.”
Reess Whitesmith: “Yes, maybe there is a door buried below.”
Sarrag: “A doorway to what?”
Sarrag knocks on the tree’s base as he walks around it.
Rikard Castleberry: “Inside whatever this is down here.”
Reess Whitesmith: “This tree is 10 feet in diameter, and it is stone below the earth line. To me this looks like a tower in its own right.”

Though there is evidence now that the tree is artificial; the sound of the knocks is uncannily that of old dead wood.

Rikard Castleberry raps on the stone in front of him for a comparison sound.

The stone is clearly dense and strong.

Reess Whitesmith: “I know it sounds stupid to me too Sarrag, but I am out of ideas here.”
Sarrag: “This is a dead stone tree. I see nothing more.”
Reess Whitesmith: “All I have left are dumb ones.”
Rikard Castleberry: “Trees don’t normally come as stone though.”
Reess Whitesmith: “How many other stone trees do you know of?”
Rikard Castleberry keeps displacing earth as he talks.
Sarrag: “I do not know of this one and that itself is strange.”
Reess Whitesmith: “Why would the feeling go away when we stepped under its boughs?”
Reess Whitesmith: “I know you don’t necessarily have the answers Sarrag; it is more of a point of discussion.”
Rikard Castleberry: “Granted, this does make me wonder how they would get air down here if there is something inside, but, well, hopefully they figured that out.”
Sarrag: “There is some linkage to the dreamers but I do not know what it is.”
Rikard Castleberry: “Maybe they’re ‘dreaming’ in there? Hehehe.”
Rikard Castleberry laughs at his own joke.
Reess Whitesmith: “Neither do I know. I mean, this is very frustrating.”
Sarrag: “I was not being light. This tree is a forbearer artifice and I know not of it. It would be like finding the throne of one of your gods sitting on the roof of a tavern in your city and not know it.”
Ian Aedan comes back from the woods where he’s been the past couple minutes. He’s buckling his belt and looks down, “I would have been back faster if you just let me use this hole you dug.”
Rikard Castleberry shoots a glance at Ian that could be interpreted as “Um, no.”
Sarrag yells “You who cowardly left your companions to die. Show some honor by collecting their bodies. You shall be safe.”
Reess Whitesmith: “The swampmen here. You recognized them as warriors, but not that they would be hostile. Do you know the tribe markings?”
Sarrag: “I know not of them. I have not seen them before.”
Ian Aedan sits down next to the hole and starts pulling out some old scrolls from his pack, “Maybe there’s something similar in the history texts I have. Granted, I can’t carry the entire library, but I tried to bring a number of texts relevant to the swampmen.”
Rikard Castleberry: “Feel free to check the stuff out while I’m doing this. Unfortunately we don’t have more tools to make this easier.”
Reess Whitesmith: “They had dots on their faces. Let’s get a better look at them.”
Sarrag goes to say some last words over the fallen warriors giving them the honor that was their due.
Reess Whitesmith moves to one of the dead swampmen and shoos away the flies.

They are spartanly equipped, each wearing green dyed leather armor a small leather over the shoulder case, that once carried two to three spears.
Their faces are painted with three circles of color: a red circle on the right cheek, a yellow on the forehead and a violet on the left cheek.

Reess Whitesmith: “Don’t your people burn the bodies of the fallen?”
Rikard Castleberry starts working around the base increasing the size of the hole, rather than the depth.
Ian Aedan: “The idea that they would have had to dig out the tree in order to use it seems rather inconvenient, doesn’t it?”
Rikard Castleberry: “Sure, but I doubt all this dirt was here when they made it, or even this tree.”
Sarrag: “Why did they make the fire so far away? It is not like the tree would burn.”
Ian Aedan: “Something holy to them perhaps.”
Rikard Castleberry: “They probably did not try to burn it.”
Reess Whitesmith: “This tree has no roots. You know how odd that is even for one that is perhaps magical and partially comprised of stone?”
Ian Aedan: “Perhaps it’s not a tree, but a statue, of a tree?”
Reess Whitesmith: “Covering something.”
Ian Aedan stuffs his papers away, “Nothing in these.”
Sarrag: “They are probably lower. This tree is old.”
Rikard Castleberry: “I’m not much of an arborist, but I’ve never seen a tower sprout any sort of plant life from stone.”
Rikard Castleberry: “And this looks quite similar to the other towers.”
Rikard Castleberry: “Well, minus a window or a door.”
Sarrag: “And the whole tree thing.”
Ian Aedan: “A variant on the tower then? How do the towers normally work? Maybe it’s just the same.”
Rikard Castleberry: “Cubes, running around in a circle.”
Rikard Castleberry: “But we went over them all before, and I don’t think we ever came here.”
Reess Whitesmith: “You probably wouldn’t have, those towers were made of bricks, not like this.”
Rikard Castleberry: “That is true. This reminds me more of a tomb than anything.”
Ian Aedan: “Reess, when you climbed, did you see any trees of similar height, or appearance?”
Sarrag: “Well why don’t you follow the ritual, and we will see if anything happens?”
Reess Whitesmith: “But I remember Bianca telling me that there were colored bands that you felt around with on the inside while holding the appropriate colored cube.”
Rikard Castleberry: “I don’t see anything here yet that would work Sarrag, they all were previously inside.”
Reess Whitesmith: “No other trees like this that I saw.”
Reess Whitesmith: “Red yellow and violet.”
Ian Aedan: “I think Sarrag is right. Try this ritual; see if it does anything….it can’t be worse than digging a hole to hell.”
Reess Whitesmith: “Sarrag, do face paint colors mean anything to your people? I understand that these were not of your people, but just as humans generally speak a similar language perhaps you share certain traditions with them.”
Rikard Castleberry: “But what color?”
Reess Whitesmith: “Red yellow or violet?”
Sarrag: “No – the markings mean nothing to me.”
Rikard Castleberry: “Odds would be more likely to be yellow, since that was the forehead color, yes?”
Reess Whitesmith: “Try em all.”
Reess Whitesmith: “And while you do we will sit here and wonder some more.”
Rikard Castleberry: “Why don’t you go get them and give it a go while I’m digging?”
Reess Whitesmith: “Sure.”
Ian Aedan sits down on the remains of a fallen tree, “Much like my seat, I’m stumped.”
Sarrag: “Wait, these look to be blood scar warriors.”
Sarrag: “They hide their markings out of shame.”
Rikard Castleberry: “Where are their marks? On their backsides?”
Sarrag: “Which is why I did not notice before.”
Reess Whitesmith: “What do you think that means?”
Sarrag: “I have not checked there but you are welcome to settle a bet some of the clan has had towards the answer.”
Rikard Castleberry: “I’m just fine, thanks. So what do you know about these blood scar folks?”
Rikard Castleberry: “Are they the ruthless type?”
Ian Aedan raises a hand, “Why would they hide their marks….and what does that mean to the tree?”
Sarrag: “They mutilate themselves in some fashion. And their name gives you some idea about them.”
Rikard Castleberry: “But why would these folks be guardians? That doesn’t make sense to me.”
Rikard Castleberry: “Most warriors don’t like to be guards.”
Ian Aedan: “Unless it was something of an honor guard?”
Rikard Castleberry hops out of the hole he’s been making.
Rikard Castleberry: “I need just a couple minutes to relax here.”
Rikard Castleberry sits down.
Sarrag: “Why guard an indestructible stone tree?”
Rikard Castleberry: “Well, what if the tree grew out of Tarass Shar Orn, and that is what is inside this stone building?”
Reess Whitesmith: “Because they don’t want us to do something. maybe they don’t know what we could do, but better we were dead than to try.”
Rikard Castleberry: “Anyone have a pick or something? Try to chip a bit at this stone, see if it acts like regular stone, or if it’s sturdier?”
Reess Whitesmith: “Give me a few minutes.”
Rikard Castleberry stands up and walks over to one of the uncovered tree root sections, and gives it a tug, to see if it feels any different without earth on top of it.

It is sturdy and doesn’t yield to your strength.

Ian Aedan stares at the tree. He has a look of brain strain.
Reess Whitesmith gathers up some of the blood scar spears and snaps their hafts off. Taking the heads in hand and lashes them perpendicularly to smaller lengths of shafts at each end. Then Rees lashes several of these together in a radial pattern and put a long handle on with a tee across the top.
Reess Whitesmith hops down into the hole with his new tool and starts breaking up the earth with great vigor.
Reess Whitesmith: “Just toss the soft stuff out of the hole Rikard and watch where you step, I would hate to stab ya in the foot.”

As you begin loosening the earth, it becomes rapidly apparent that the tool is not going to hold up for more than a few cubic feet of work.
But it works like magic for about 15 minutes before it begins to break apart.
You learn that the shape of the central area becomes more regulated after 8 feet down into a cylindrical 12’ tube like shape.

Ian Aedan wanders back to the tree and gives it a kick, for good measure.
Ian Aedan walks around the tree, giving it a close examination. He occasionally runs a hand over the tree, alternating between masseuse gentle and TSA rough.

After going over the base 6 feet to the ground, Ian is certain that he detects no new anomalies.

Rikard Castleberry goes back to work. He starts clearing off around the base off the ‘tree’ so there is a ring around it, exposing the stone on all sides.
Rikard Castleberry: “All I can think of here guys is to pull the dirt away and try to push it over again. I’ve never been good at this kind of problem.”
Ian Aedan walks away from the tree, sits down and stares at it. “Do you fellows know what the smallest tree in the world is?”
Rikard Castleberry: “A baby tree?”
Ian Aedan holds out his hand, palm up; “A palm tree.”
Sarrag: “The Blood Scar are not known for their subtlety.”
Ian Aedan suddenly sees from the angle of his hand a peculiar trio of old branch scars. They form a triangle about 15’ up the tree. They are clearly out of reach, but interesting none the less. The triangle is slightly on its side, with no flat base.
Ian Aedan picks up a stone nearby and chucks it up in the air past the tree. He watches the track of the stone then cocks his head.

The stone passes through the air, past the tree and lands as expected.

Reess Whitesmith: “This seems beyond my comprehension.”
Ian Aedan: “You gents see that?” He points to a trio of branch scars in the shape of a triangle, about 15 feet up.
Rikard Castleberry: “Yes Ian. That is the sun.”
Reess Whitesmith: “Triangle…wha?” He follows Ian’s hand to see what he is pointing at.

There is indeed a small trio of branch scars about 15’ up.

Ian Aedan looks for another stone to ping off Rikard.
Reess Whitesmith: “Why didn’t you mention that before?”
Rikard Castleberry: “I don’t see them.”
Ian Aedan stands up and points, “I didn’t notice them before. It’s a triangle on its side, sort of. More at an angle. No flat base.”
Reess Whitesmith: “I remember Yavanna explaining to Christophe once while I was waiting for her to examine something of mine… well anyway, The Harlass Orn people she said, have this thing about threes and triangles and well that’s about it.”
Reess Whitesmith: “You’re right.”
Sarrag: “Then let us look for two other signs.”
Ian Aedan stands back and starts to look up at the tree for similar shapes.

After much searching, only the one triangle of scars is found.

Sarrag: “Shall we climb to the scar?”
Reess Whitesmith: “Yes. Look for other triangles or things in threes.”
Ian Aedan: “It’s not that far up, maybe 15 feet or so.”
Rikard Castleberry: “Can’t see this scar, but he hopes he didn’t dig the hole right under it.”
Sarrag: “I am still not that tall.”
Ian Aedan backs away and starts to move, as if checking to see if he can ‘frame’ some important object in the triangle.
Sarrag starts his climb.

The trio of branch scars are under the area Rikard is about to dig up.

Rikard Castleberry: “So there might be 3 of these things on this tree?”
Reess Whitesmith: “I have no idea.”
Reess Whitesmith: “Use my rope and grapple.”

Sarrag carefully climbs and reaches the trio of scars.
Each scar is about 14" apart from the other points.

Sarrag feels around the scar and looks out to where the scar is framing.
Rikard Castleberry stops digging and watches Sarrag do something on the tree.
Rikard Castleberry: “What is it up there Sarrag?”
Sarrag: “Some scratches in the tree but since we couldn’t scratch it…”
Rikard Castleberry: “Try pushing on it.”
Sarrag: “There is something here in the corners.”
Sarrag adjusts his hold through use of his tail to allow him to use a hand to examine the scars.
Sarrag pushes on the rubbery things.
Sarrag: “There is something sap like here.”
Ian Aedan: “Sap? From a stone tree?”

Sarrag is touching each of the three tree wounds.

Sarrag: “There are something hidden in each of the scars.”
Reess Whitesmith: “Like?”
Sarrag pushes on the three in order.
Ian Aedan: “Elaborate?”
Sarrag: “Sap like bubbles with some resistance.”
Reess Whitesmith: “Can you remove them?”
Sarrag: “I am hoping that they open a lock if I depress them in the correct order.”
Rikard Castleberry: “That’s only a few options. Shouldn’t take too long.”
Ian Aedan takes a step or two back from the tree before Sarrag starts pushing things…just in case.
Sarrag keeps pushing in different combinations of three.

After some time you are fairly certain that you have pressed the circles in all the possible orders you can think of if the order is only three long.

Rikard Castleberry: “Is it possible to grab all 3 spots with a finger at the same time?”
Sarrag: “I can try.”
Sarrag uses his hands and face to push all the buttons.

Sarrag struggles to fit his snout into the final scar. He is slightly frustrated after a few tries.

Sarrag shifts to use his hands and tail.

Sarrag adjusts his position such that his hands are now over two of the scars with fingers pressing in. Then his tail snakes out and hits the third button.
There is a deep hum.

Reess Whitesmith: “Son of an eel! It worked!”
Rikard Castleberry looks down the hole to see if anything there changed.
Reess Whitesmith: “Better get out of there Rikard.”

Without a sound, a curving section of trunk slides from left to right, following the contours of the tree. A puff of cool air escapes from a circular room that fills all the space within the tree. The room is about ten feet in diameter and ten feet high, with a floor of smooth stone.

Ian Aedan blinks. “Impressive. Let’s make a pact to skip the middle three hours of goofing about when we talk to bards.”
Rikard Castleberry: “Of course. This hole was here when we arrived.”
Sarrag: “Enter please – I do not know how long I can hold this.”
Reess Whitesmith runs inside.
Rikard Castleberry: “You could always insert spear heads.”
Reess Whitesmith on the inside looks around, but particularly for a switch.
Ian Aedan rushes back and grabs his gear before darting forward, jumping the hole, and landing inside. He immediately starts to look for a switch.

The inside looks like the inside of a hollowed tree, except the stone circular floor. There is hardly a seam even though you know the stone floor and tree are seemingly of different pieces and materials.
Ian and Reess have stepped inside. Rikard is still outside with Sarrag.

Rikard Castleberry: “Try letting it go Sarrag. If it closes, we can insert some spearheads maybe?”
Sarrag: “There is nothing to insert them in.”

The door slides shut without warning. The walls simultaneously glow yellow and the floor smoothly descends. As the floor drops below ground level, walls of wood give way to polished stone.

Inside, with Reess and Ian…

Reess Whitesmith pulls out the tiny dim light gem that Bianca gave him.
Ian Aedan’s eyes go wide, “Interesting. If we die, remind me not to rush after you anymore.”
Reess Whitesmith: “Heh heh heh.”

Less than a minute passes before the floor exits the shaft and drops into the darkness of a large room. A few seconds later, it settles to rest without the slightest jarring. The glow from the shaft above faintly illuminates a portion of the ceiling around the shaft. The air is less humid than the swamp above, as well as slightly cooler and tinged with the scent of water.

Ian Aedan’s eyes go wide and he whistles quietly, “Amazing.”
Reess Whitesmith: “I suppose we should find a way out of this shaft.”
Ian Aedan: “Agreed, though I’m darn tempted to explore.”
Reess Whitesmith: “So am I.”
Ian Aedan starts to take a step out of the light, then pauses. “We need to find a way back up so we can bring the others down here.”
Reess Whitesmith: “I imagine that they can reactivate the buttons and come down.”

A handful of heartbeats pass, and then yellow light fills a cylindrical chamber about 50 feet in diameter. The light emanates from small gem-like objects spaced along the walls at 10-foot intervals.
The floor that descended through the tree is actually a stone disk. It now sits in the center of the chamber. A pool of clear water surrounds most of the disk. A stone walkway extends from the disk to the doorway of another room. Fifteen feet above, the circular shaft has grown dark.

Ian Aedan: “Possible, but they have to have a way to get back up. I find it hard to believe there’s only one button.”
Reess Whitesmith goes across the stone walkway and looks around.
Ian Aedan stops by the edge of the stone disk and looks into the water. The water is clean, but not clear.
Ian Aedan “If we start going back up, I say we start screaming loudly as if we’re in pain.”
Reess Whitesmith: “Those light gems they are fully charged after all this time. Intriguing.”
Ian Aedan: “I need to get my hands on one of those light gems someday. They’d come in handy.”
Reess Whitesmith: “I am looking for a switch; there should be a control to let the inhabitants out.”
Ian Aedan looks into the water for a bit before stepping off the platform. “The water looks pretty clean for being in a hole so long.”
Reess Whitesmith continues into the room and follows the right edge. Looking for a control or whatnot.
Reess Whitesmith: “Stay close to me Ian”
Ian Aedan looks up, “Hm? Oh.” He trots after Reess.
Reess Whitesmith: “Are there any light gems imbedded in the walls that need activation?”

Suddenly, Reess and Ian can hear the lift rising.

Reess Whitesmith: “Good. Looks like they activated it again. Maybe it waited till we got off of it.”
Ian Aedan looks behind him, “We’re either trapped, or they’re on their way down.”

Reess and Ian glance around. The walkway from the stone disc leads to an open doorway. Light from the cylindrical chamber spills through the doorway, pushing back the darkness and suggesting another room of indeterminate size. The edge of the shadows sparkle as the light reflects from something inside.

Meanwhile, our outside heroes…

Sarrag: “Should we try to get them out?”
Rikard Castleberry: “Maybe, but not yet. They also probably are trying to find out how to open this back up.”
Sarrag: “Those two? I am worried that they are alone.”
Rikard Castleberry: “Maybe push them again and I will see if they are still there?”
Sarrag pushes the scars again.

Nothing happens.

Rikard Castleberry notes as nothing happens. “Well, I suppose you may as well hop down for now.”
Sarrag: “OK.”
Rikard Castleberry: “Perhaps they did something on the inside.”

Without a sound, a curving section of trunk slides from left to right, following the contours of the tree. A puff of cool air escapes from a circular room that fills all the space within the tree. The room is about ten feet in diameter and ten feet high, with a floor of smooth stone. Reess and Ian are not there.

Rikard Castleberry: “Sarrag. Let’s go in while it’s open.”
Sarrag jumps in.
Rikard Castleberry grabs his stuff, and runs inside.

The door slides shut without warning. The walls simultaneously glow yellow and the floor smoothly descends. As the floor drops below ground level, walls of wood give way to polished stone.
Less than a minute passes before the floor exits the shaft and drops into the darkness of a large room. A few seconds later, it settles to rest without the slightest jarring. The glow from the shaft above faintly illuminates a portion of the ceiling around the shaft. The air is less humid than the swamp above, as well as slightly cooler and tinged with the scent of water.

A handful of heartbeats pass, and then yellow light fills a cylindrical chamber about 50 feet in diameter. The light emanates from small gem-like objects spaced along the walls at 10-foot intervals.
The floor that descended through the tree is actually a stone disk. It now sits in the center of the chamber. A pool of clear water surrounds most of the disk. A stone walkway extends from the disk to the doorway of another room.
Fifteen feet above, the circular shaft has grown dark.

Ian Aedan whispers to Reess, “Okay, I’m gonna have some fun with them, cause I can.”
Reess Whitesmith chuckles to himself, “Do it!”

Rikard Castleberry “Well that was unusual.”

Ahead of you are your comrades, they are in another room looking at an intricate door.

Ian Aedan turns around and runs towards Rikard and Sarrag, a panicked look on his face, “RUN! It’s got Reess!”
Rikard Castleberry: “Run where?”
Sarrag: “What has Reese?”
Ian Aedan points, “A big, ugly thing!”
Rikard Castleberry steps forward, off the platform.
Sarrag starts jogging where Ian pointed.
Reess Whitesmith starts laughing from the hallway.
Ian Aedan snickers and turns waving for the others to follow, “That’s the problem with adventurers who rush into battle. No sense of humor. C’mon, this is amazing.”
Rikard Castleberry: “…”
Rikard Castleberry: “So how did you send it back up? In case you’re dead or unconscious next time.”
Reess Whitesmith: “We both got off.”
Ian Aedan: “Send it back up? We thought you two recalled it.”
Sarrag: “Ohh.”
Rikard Castleberry walks up to the door.
Rikard Castleberry: “So, is there a door handle?”

The room is a half-cylinder of the same diameter as the previous room, with the doorway centered in the straight wall. Opposite the doorway, a square stone door 10 feet on a side stands ajar, pushed out a few feet to reveal a corridor beyond. Four stone columns flank the door on either side, following the curve of the wall and spaced at equal intervals. Inlays of dark gray metal trace intricate designs over the pillars and door.
In bold curves and sinuous lines, the metal wraps around the pillars from floor to ceiling. The designs on each pillar seem to follow an obscure progression, as if the lines upon one pillar continue from the previous pillar and extend to the next.
The patterns on the stone door describe an even more elaborate motif, obviously related to those on the pillars, yet subtly different. A continuous design covers the entire door, weaving about itself while never crossing any line. The twists and turns are cunningly rendered, drawing the eye to one section or another, and then urging it to follow the gleaming metal as it meanders between and around other lines. But no line ever ends, nor do any truly begin.

Reess Whitesmith: “Incredible.”
Rikard Castleberry: “Hey this thing looks neat.”
Ian Aedan traces the pattern with his finger, “Amazing. Perhaps it’s a magical rune of some sort.”
Reess Whitesmith: “I will take a rubbing of this later.”
Rikard Castleberry walks up and gives a tentative push on the door, feeling the weight of it.

Rikard gives it a shove and realizes this is heavy. It doesn’t move.

Sarrag: “Maybe together?”
Reess Whitesmith helps push.
Ian Aedan starts looking about the room for a switch or lever, anything of that sort.
Rikard Castleberry lines up on the door again, and begins to push with the aid of the others.

With great exertion you work together to push the door open further, sweat breaks out on all and it slowly gives in to your effort.

Rikard Castleberry: “Ah, good stuff. Makes me wonder who built this though.”
Reess Whitesmith high-fives Rikard.
Reess Whitesmith: “The Harlass did.”
Reess Whitesmith: “Or the Tarass Shar did…”
Rikard Castleberry: “This is a rather large door though, how did they manage this?”
Rikard Castleberry: “I’d certainly like to talk to them.”
Reess Whitesmith: “They had golems like we fought before.”
Rikard Castleberry takes a step into the hallway past the door.
Ian Aedan turns from the wall, “No switches that I see.”
Reess Whitesmith puts his stone away.
Rikard Castleberry looks both directions.
Reess Whitesmith does too.
Rikard Castleberry: “Anyone have a coin? We can flip it and decide which way to go from that.”
Reess Whitesmith: “Go right.”
Rikard Castleberry: “….you didn’t flip a coin.”
Reess Whitesmith: “Nope.”
Ian Aedan fishes out a coin from a pocket and flips it, “The coin says, go heads.”
Rikard Castleberry: “Heads it is!”
Reess Whitesmith: “Heads means go right.”

A multicolored circle has been carved into the floor. The colors progress through all the hues of a rainbow.

Rikard Castleberry: “This reminds me of the towers.”
Rikard Castleberry: “Except this rainbow thing.”
Reess Whitesmith: “Let’s step around it for now.”
Sarrag walks around the circle.
Rikard Castleberry: “We can always come back to this after we look around a little.”
Ian Aedan walks around the circle, but looks inside it closely.

Everyone walks around the circle, finding something similar on the floor.
A multicolored circle has been carved into the floor. The colors progress through all the hues of a rainbow.

Reess Whitesmith: “Ok then.”
Sarrag walks around the circle.
Rikard Castleberry: “Let’s make sure there’s nothing else first.”
Ian Aedan: “Okay, that settles it, we should have gone left.”
Reess Whitesmith steps onto the circle.
Sarrag: “I knew that tails was the wiser choice.”

Reess disappears. He finds himself standing on a rainbow colored circle, just like the one he just stepped on.

Sarrag: “What color was it?”
Ian Aedan: “Last time I Followed Reess into something, I ended up down here….”
Rikard Castleberry: “Last time I did something like this I ended up fighting spiders.”
Rikard Castleberry: “Oh well.”
Rikard Castleberry walks into the circle.

Rikard disappears.

Sarrag: “Should we hold hands?”
Ian Aedan grins, “After you.”

Rikard Castleberry finds himself in pitch darkness. Before he can acclimate himself to his surroundings, he is attacked by several things!

Round 1

Something attacks Rikard, but misses.
Something else attacks Rikard, and bites him. Something tries to seep into Rikard’s skin, but slides off.

Round 2

More attacks come in at Rikard. This time he is on his guard, and can defend at all of them, even in the dark.

Rikard Castleberry attacks out in front of him twice, holding his spear in a more defensive stance.

Rikard feels his spear cut deeply into something.

Meanwhile, Ian and Sarrag step onto the rainbow colored circle, and find themselves in pitch darkness.

Round 3

Sarrag: “Rikard?”
Rikard Castleberry grunts.

Something attacks Ian, biting his wrist. Something oozes out of its mouth, but drips off of Ian’s armor and doesn’t affect him.
Another attack comes Ian’s way, but fails to connect.
The sounds of rending leather and grunts fill the darkness.

Rikard Castleberry drops to a knee, and pulls his pack off his back, quickly fishing in it for the light gem.
Rikard Castleberry: “Who’s there?”
Rikard Castleberry shuffles around in his pack and gets his hand on the gem and light starts to pour out into the chamber.
Rikard Castleberry stands up after grabbing the gem, taking a look around.

Light spills out from the gem, revealing the scene at hand. The room is large, and a barrier of metal bars stretches across the room. This would prevent exiting if the central portion did not lie broken and twisted upon the floor. Around our heroes are several creatures with two mouths, clawed hands, and purple skin.

One of the purple creatures bites Ian, getting a hold of him. Something is seen leaking out of one of the mouths.
Suddenly, Ian slumps to the ground, unmoving.

Another Two-Mouth bites at Rikard. It clamps down on his arm momentarily, but fails to sink its teeth in.

Sarrag: “You could not wait Rikard?”
Rikard Castleberry: “This isn’t where Reess went!”
Sarrag attacks the one to his left near Rikard. The attack glances off the unnatural skin.



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